Ocarina of time texture pack

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This process can also be used to create HTC texture packs for the other emulators to use. Project64 can use precompiled HTC texture packs like the other emulators, but it can also compile HTC texture packs from Rice-format texture packs (large collections of. Project64's GLideN64 plugin is needed to use texture packs. You should now have your texture pack active.įirst, make sure you have the 3.0+ build of Project64.Finally, enable the option Quick Menu -> Options -> Use High-Res textures and Use High-Res Full Alpha Channel.Load the ROM with the Mupen64Plus core selected.

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The texture pack MUST be named ' THE LEGEND OF ZELDA_HIRESTEXTURES.htc ' \system\Mupen64plus\cache (create the cache folder if it doesn't exist) from the completed projects section on emutalk). A future update to Bizhawk will add support for HTS texture packs (currently only HTC packs are supported)įor hi-res texture packs on Retroarch, you will need to be running the Mupen64Plus core ParaLLEL does not support them as it doesn't use the GLideN64 video plugin.